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House Rules |
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- A character can assess another character’s health with a successful Heal Check DC 15
- Attacking a creature that’s been turned breaks the turn for all creatures
- An opponent can always make an reflex save to oppose your tumble check and gain the attack of opportunity
- The actual distance a huge (or larger) creature moves when taking a “5ft Step” is equal to the creatures facing.
- Magical weapons automatically size to match the creature holding the weapon.
- When a creatures rolls a natural 1 it’s a possible critical fumble, roll another attack to confirm the fumble.
- When a creature fumbles, it
looses all remaining attacks.
- When confirming a critical hit, rolling another critical hit allows the creature to confirm again. Success adds another die of damage.
Exceptions
Only James' game will use rule
#4. |
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